BeeStruction is a project created in one semester by a team from the
Game Creation Society at Carnegie Mellon University. The player is controls a
swarm of bees and the goal is to grow their hive and expand their territory. In order
to expand, the bees are sent out to kill and break apart elements of their environment,
using the pieces to grow the hive.
This project was my first experience with a
component based system. Having spent time with this system, it seems like
an incredible way to make a game. It is very easy to suddenly make an object flammable,
emit other objects, or move with just a few lines of code, and almost all of the
code is reusable for any other object.
One large problem we ran into durring development was creating new entities. Partway
through the project we switched over to using XML files to define each level and
each different entity type. This allowed us to tweak variables without needing to
recompile and to separate the levels and entities from the code base. We had a level
editor to create the XML files for the levels, allowing us to easily place entities
where we wanted. However, we did not have and entity creator. For any new entity
we needed someone needed to create a massive new xml file defining all the systems
for that entity. Because these are XML and not code, everything needed to be hard
coded. There was therefor no simple way to change variables across multiple entities
and no simple way to dynamically define variables. The end result of this was that
it took a long time for any new entity to be created as no one wanted to actually
create the new xml file. Also, we frequently copied old XML files and changed variables
as needed to create new entities, resulting in multiple variables being set incorrectly
up until a few days before release.
Connor Fallon |
Project Leader,Creative Director, Art, Voice (Mechafarmer) |
Matt Klingensmith |
Technical Director, Programmer, Music |
Andrew Friedland |
Programmer, AI Extrordinaire |
Peter Anderson-Sprecher |
Programmer, MechaFarmer Mechanist |
Amos Yuen |
Programmer, Waypoint Waylair |
Kris Brakke |
Programmer, MechaFarmer Music |
Mark Slabinski |
Level design |
Jill Goodwyn |
Art (character) |
Paul Miller |
Art (background) |
Sarah Scialli |
Voice (Queen Beeatrice) |